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UNCLAS // STRAT-BRIEF

Swift Raider

HP
9
Damage
4
Range
1
Move
3
AP
4
Sight
4

Combat role

African Coalition fast cavalry — Move 3 and Sight 4 with hit-and-run: strikes in melee, then withdraws before the counterblow.

Lore

The African Coalition inherited the oldest cavalry tradition on earth and the newest reason to use it: distances no other bloc has to defend. Its interior is measured in days of driving between anything worth garrisoning, and the Swift Raider is the answer — light armored vehicles crewed by soldiers whose grandparents ran the same routes with different cargo.

The doctrine is Tuareg raiding logic in modern hardware: see first with the best optics in the ground game, hit at the moment of contact, and be a dust plume on the horizon before the enemy's fire mission clears approval. Raider squadrons navigate by terrain memory when jammed, by stars when blinded.

Coalition staff colleges teach that the desert forgives neither weight nor hesitation. The Swift Raider carries neither.

When to use

Strike Artillery, Snipers, and wounded units, then use the hit-and-run withdrawal to escape retaliation range. Sight 4 doubles it as a scout; just never let it get pinned against heavy armor or defenders.

Counters

Strong against

  • Artillery
  • Sniper
  • SiegeCannon
  • ReconDrone

Weak against

  • FortressGuard
  • MachineGunner
  • HeavyTank

Units