Strategy — South American Coalition
Opening (rounds 1–10)
Play from a compact core: fast cavalry clears and early roads set tempo. Avoid 360° sprawl—pick a vector toward the nearest threat or richest neutrals. Early stability matters more than one extra unit.
Mid-game (rounds 10–25)
By mid-game depth beats a thin painted line: second and third production hubs matter. Military 2–3 sustains pressure; Economic 2 unlocks better roads. If terrain stalls you, pivot to siege tools instead of frontal spam.
Late game (25+)
Late reserves should mass closer to their capital than yours—victory conversion cares about integration, not map paint. On economic plans, remember science_5 or you may own the map yet lose the clock.
Counter-factions
Strong into slow expanders (parts of Europe, Eurasia without early pressure). Weak into a mobility mirror with Africa and into Pacific flanking if the fight becomes a naval rear threat.