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UNCLAS // STRAT-BRIEF

Main Battle Tank

HP
12
Damage
4
Range
1
Move
2
AP
4
Sight
2

Combat role

Mid-tier heavy ground unit — the primary breakthrough tool before faction-specific armor becomes available.

Lore

The generic Tank is the compromise every general staff reached when budgets, tech trees, and factory lines had to serve eight blocs at once. It is not the Eurasian HeavyTank's encirclement-proof doctrine monster, nor a jungle raider — it is steel, optics, and a stabilized gun on tracks, mass-produced once Military L2 stabilizes supply chains.

In play it signals the mid-game pivot: the moment a player stops trading chip damage with light units and commits to taking a city in one coordinated push. Tanks absorb garrison fire that would delete Infantry, threaten multiple adjacent tiles, and force the opponent to spend AP answering your spearhead instead of expanding.

When to use

Commit Tanks to breach defended cities once you hold Military L2; pair with Artillery to suppress before the assault.

Counters

Strong against

  • MachineGunner
  • Infantry
  • MobileGroup

Weak against

  • HeavyTank
  • Artillery
  • Battleship

Units