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UNCLAS // STRAT-BRIEF

Scout Boat

HP
6
Damage
1
Range
1
Move
4
AP
3
Sight
4

Combat role

Fast naval reconnaissance — earliest naval unit, built for speed and sight over combat power.

Lore

Before the Fracture, coastal states ran fisheries patrols with boats like these: composite hulls, waterjet drives, a mast of sensors worth more than the vessel under it. The wars simply changed what the sensors were pointed at.

A Scout Boat carries a crew of five and armament best described as reluctant — a single remote weapon station meant for warning shots. Its cargo is information: littoral radar picture, hydrophone contacts, drone-relay uplink. Pacific Union skippers, raised on archipelago waters, treat the type as a family trade; their patrol logs read like weather diaries with coordinates.

Fleet doctrine in every bloc says the same thing in different words: the side that sees the strait first owns the strait. Scout Boats are how you see it first.

When to use

Build a Scout Boat as your first hull to chart coastlines, spot enemy landings early, and shadow hostile fleets. Its Damage 1 is symbolic — withdraw the moment anything armed takes an interest.

Counters

Strong against

  • unescorted LandingCraft (as shadow, not in combat)

Weak against

  • Battleship
  • AssaultCraft
  • Fighter

Units