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UNCLAS // STRAT-BRIEF

Heavy Tank

HP
16
Damage
6
Range
1
Move
2
AP
5
Sight
2

Combat role

Eurasian Union flagship armor — elite heavy breakthrough unit, immune to encirclement; the hardest-hitting ground vehicle in the game.

Lore

Eurasian armor doctrine was written by staff officers who studied every encircled army of the twentieth century and drew one conclusion: the pocket, not the enemy, is what kills. The Heavy Tank is that conclusion in seventy tons of steel — a breakthrough vehicle designed to keep functioning when the map says it should already be lost.

Redundant drivetrains, an autoloaded main gun that outmatches anything else on tracks, and a crew compartment provisioned for fighting in isolation: cut off a Heavy Tank battalion and it does not surrender or wither. It keeps moving, keeps shooting, and waits for the front to catch up — which, in Eurasian planning, it always does.

Enemy commanders have learned the corollary the hard way. Surrounding a Heavy Tank does not trap it. It just tells you where it is going next.

When to use

Spearhead your late-game offensives: the Heavy Tank breaks fortified lines and shrugs off encirclement, so drive it straight into positions other units cannot survive. Screen it against artillery, which trades into it for free.

Counters

Strong against

  • Tank
  • MachineGunner
  • FortressGuard
  • garrisoned cities

Weak against

  • SiegeCannon
  • Artillery
  • DroneSwarm

Units